Whose Cult is it Anyway?
Written by Aero
* - Not the first night
You start knowing 3 players, 1 and only 1 of which is evil.
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
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Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
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Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
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Each night*, you learn how many dead players are evil.
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Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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If the Demon kills the King, you learn which player is the Demon. [+ the King]
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You might register as evil & as a Minion or Demon, even if dead.
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If you are "mad" about being an Outsider, you might be executed.
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If there are 5 or more players alive, you must vote for every nomination.
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1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
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Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
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If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
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Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
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Storm Catcher
- Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cannibal
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Zealot
: If the Cannibal gains the Zealot ability, the Cannibal learns this.
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Cerenovus
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Goblin
: The Cerenovus may choose to make a player mad that they are the Goblin.
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