Blood on the Clocktower

Irrational Behaviour

Written by Ben Burns


Dusk
Poisoner The Poisoner chooses a player.
Wizard Run the Wizard's ability, if applicable.
Monk The Monk chooses a player.
Witch The Witch chooses a player.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Fang Gu The Fang Gu chooses a player. If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
Lord of Typhon The Lord of Typhon chooses a player.
Vigormortis The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Banshee If the Banshee was killed by the Demon tonight, announce to all players that the Banshee has died.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Oracle Give a finger signal.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Balloonist Show a player with a different character type to previously.
Village Idiot Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.
High Priestess Point to a player.
Dawn