Blood on the Clocktower

Irrational Behaviour

Written by Ben Burns


Dusk
Lord of Typhon Replace neighbors of the Lord of Typhon with Minions, wake them, tell them their new alignment and character, then do minion info.
Minion Information
Demon Information
Poisoner The Poisoner chooses a player.
Wizard Run the Wizard's ability, if applicable.
Witch The Witch chooses a player.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Librarian Show the Outsider character token. Point to both the OUTSIDER and WRONG players.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Noble Point to all three players marked KNOW
Balloonist Show any player.
Shugenja Point clockwise or anticlockwise around the circle.
Village Idiot Choose a Village Idiot to be drunk. Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.
High Priestess Point to a player.
Dawn