Blood on the Clocktower

Irrational Behaviour

Written by Ben Burns

* - Not the first night


Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsiders
You have all Outsider abilities. [-0 or -1 Outsiders]
If you are "mad" about being an Outsider, you might be executed.
If there are 5 or more players alive, you must vote for every nomination.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Once per game, choose to make a wish. If granted, it might have a price and leave a clue as to its nature.
You may choose to open your eyes at night. You wake when other evil players do.

Demons
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Zealot : If the Cannibal gains the Zealot ability, the Cannibal learns this.