Blood on the Clocktower

Revenge of the Martian Vampires

Written by ropeperson

* - Not the first night


Townsfolk
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
If you die by execution, your team loses.
If you are "mad" about being an Outsider, you might be executed.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Whoever wins, loses & whoever loses, wins, even if you are dead.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Scarlet Woman - Fang Gu : If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.