Blood on the Clocktower

Quick Maths

Written by Fran


Dusk
Boffin Wake the Boffin and the Demon. Show the not-in-play good character token. Put the Boffin and the Demon to sleep.
Philosopher The Philosopher might choose a character. If necessary, swap their character token.
Minion Information
Snitch Wake each Minion. Show the THESE CHARACTERS ARE NOT IN PLAY token and three not-in-play character tokens. Put each Minion to sleep.
Demon Information
Marionette Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.
Xaan Mark the Xaan with the NIGHT 1 reminder. If X is 1, mark the Xaan with the X reminder token.
Pixie Show the Townsfolk character token marked MAD.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Noble Point to all three players marked KNOW
Shugenja Point clockwise or anticlockwise around the circle.
Nightwatchman The Nightwatchman might choose a player Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.
Spy Show the Grimoire for as long as the Spy needs.
Ogre The Ogre points to a player.
High Priestess Point to a player.
General Give a thumb signal.
Dawn