Quick Maths
Written by Fran
* - Not the first night
You start knowing 3 players, 1 and only 1 of which is evil.
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You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
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Once per game, at night, choose a player: they learn you are the Nightwatchman.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
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If you were the player most responsible for your team losing, you change alignment & win, even if dead.
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Each Minion gets 3 bluffs.
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1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.
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On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Spy
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Ogre
: The Spy registers as evil to the Ogre.
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Marionette
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Snitch
: The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
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Boffin
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Ogre
: The Demon cannot have the Ogre ability.
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Boffin
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Politician
: The Demon cannot have the Politician ability.
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