Blood on the Clocktower

Quick Maths

Written by Fran

* - Not the first night


Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

Outsiders
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Each Minion gets 3 bluffs.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.

Demons
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Spy - Ogre : The Spy registers as evil to the Ogre.
Marionette - Snitch : The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
Boffin - Ogre : The Demon cannot have the Ogre ability.
Boffin - Politician : The Demon cannot have the Politician ability.