The Ones You Least Expect
Written by Taylor & Viva La Sam
* - Not the first night
You start knowing 1 good player.
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You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Each night*, you learn if a Minion nominated today.
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Each night*, choose a player (not yourself): they are safe from the Demon tonight.
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Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
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Each day, you may make a public statement. Tonight, if it was true, a player dies.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
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Once per game, during the day, privately ask the Storyteller any yes/no question
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You are safe from the Demon.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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You might register as evil & as a Minion or Demon, even if dead.
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When you die, 1 player is drunk from now on.
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All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
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Once per game, at night*, choose a player: they die, even if for some reason they could not.
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You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
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If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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You start knowing a secret phrase. For each time you said it publicly today, a player might die.
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Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
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Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Yaggababble
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Exorcist
: If the Exorcist chooses the Yaggababble, the Yaggababble ability does not kill tonight.
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