Monkey Do Math
Written by Jams, Josh, Kerry, & Zak
* - Not the first night
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
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Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
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Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
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Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
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Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
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Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
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Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
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Each day, you may make a public statement. Tonight, if it was true, a player dies.
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Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
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Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected
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You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
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If both your alive neighbors are good, they can't die.
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If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
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You might die at any time.
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When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
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If there are 5 or more players alive, you must vote for every nomination.
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You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
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Each night, choose a player: they are poisoned tonight and tomorrow day.
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Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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Once per game, at night*, choose a player: they die, even if for some reason they could not.
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All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
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Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
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Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Alchemist
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Organ Grinder
: If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play & if both the Alchemist and Organ Grinder are sober, both are drunk.
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