Blood on the Clocktower

Monkey Do Math

Written by Jams, Josh, Kerry, & Zak

* - Not the first night


Townsfolk
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
If both your alive neighbors are good, they can't die.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
You might die at any time.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
If there are 5 or more players alive, you must vote for every nomination.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Once per game, at night*, choose a player: they die, even if for some reason they could not.
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Alchemist - Organ Grinder : If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play & if both the Alchemist and Organ Grinder are sober, both are drunk.