Blood on the Clocktower

Catfishing


Dusk
Philosopher The Philosopher might choose a character. If necessary, swap their character token.
Minion Information
Lunatic If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
Demon Information
Widow Show the Grimoire for as long as the Widow needs. The Widow chooses a player.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Godfather Show the character tokens of all in-play Outsiders.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Amnesiac Run the Amnesiac's ability, if applicable.
Investigator Show the Minion character token. Point to both the MINION and WRONG players.
Chef Give a finger signal.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Grandmother Point to the grandchild player & show their character token.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Balloonist Show any player.
Dawn