Blood on the Clocktower

Catfishing

* - Not the first night


Townsfolk
Chef
You start knowing how many pairs of evil players thereare.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

Outsiders
Sweetheart
When you die, 1 player is drunk from now on.
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
Mutant
If you are "mad" about being an Outsider, you might be executed.

Minions
Widow
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.

Demons
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]