Blood on the Clocktower

I Saw A Monkey Holding A Teddy Bear In My Dreams?

Written by Cincy RJ and Bryce (v. 2.2)

* - Not the first night


Townsfolk
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night*, you learn if a Minion nominated today.
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
When you die, 1 player is drunk from now on.
If you are "mad" about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
There are extra Outsiders in play. [+2 Outsiders]

Demons
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Marionette - Huntsman : If the Marionette thinks that they are the Huntsman, the Damsel was added.
Marionette - Damsel : The Marionette does not learn that a Damsel is in play.