Blood on the Clocktower

Elementary

Written by Bees


Dusk
Sailor The Sailor choosese a living player.
Preacher The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Poisoner The Poisoner chooses a player.
Innkeeper The Innkeeper chooses 2 players.
Acrobat The Acrobat chooses a player.
Devil's Advocate The Devil's Advocate chooses a living player.
Scarlet Woman If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.
Lunatic Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Po The Po may choose a player OR chooses 3 players if they chose no-one last night. or
Fang Gu The Fang Gu chooses a player. If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
No Dashii The No Dashii chooses a player.
Assassin The Assassin might choose a player.
Amnesiac Run the Amnesiac's ability, if applicable.
Tinker The Tinker might die.
Grandmother If the grandchild was killed by the Demon, the Grandmother dies too.
Village Idiot Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.
Dawn