Blood on the Clocktower

I Am Modavious

Written by The Bazaar

* - Not the first night


Townsfolk
You start knowing 1 good player.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
When you die at night, an alive good player becomes a Farmer.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
You might register as evil & as a Minion or Demon, even if dead.
When you die, the Storyteller gains a Minion ability.
If you are "mad" about being an Outsider, you might be executed.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Once per game, choose to make a wish. If granted, it might have a price and leave a clue as to its nature.
The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.

Demons
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]