Fall of Rome
Written by Alex S.
* - Not the first night
Sculptor
You start knowing a player. Each night*, you learn the alignment of their most recent nomination.
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Centurion
If you nominate & execute a living player, their team loses. You are safe from the Demon. If you publicly claimed to be Spartacus today, you are drunk until dawn.
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Vestal Virgin
You start knowing 1 good & 1 evil character, 1 of which is in-play. When they die, that night you learn 1 good & 1 evil character, 1 of which is in-play.
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Merchant
Once per game, at night, choose to learn the characters of players that have nominated you.
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Physician
Each night, choose two players (not yourself): they are sober, healthy & get true info tonight. The 1st time the Demon kills one, you learn the Demon type.
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Gladiator
Once per game, during the day, publicly choose a living player. Tonight, you and they wake & silently play roshambo: whoever loses dies (someone must lose).
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Legionary
Each night, you learn how many living evil players are sat clockwise between yourself and a living Legionary. [+0 to +2 Legionary]
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Actor
Once per game, during the day, publicly guess 3 players' character types (not yourself, 1 guess per type). That night, you learn how many you got correct.
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Trumpeter
Each night*, you learn how many evil players publicly claimed to be Spartacus today.
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Blacksmith
The 1st time the Demon kills you, you live & gain a not-in-play Townsfolk ability.
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Mortician
Each night*, if a player died by execution today you learn if either of their living neighbours are evil.
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Scholar
The 1st time you nominate a living Outsider, they immediately become a not-in-play Townsfolk. [+1 Outsider]
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Standard Bearer
When you are nominated, you may make a unique public statement about the nominator (not yourself). Tonight, you learn if the statement was true.
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The Twins
You start knowing a player: if either of you are executed, all Townsfolk are drunk until dusk tomorrow.
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Spartacus
If an evil player guesses you (once), your team loses. You might register as a Townsfolk; each day, if you did not publicly claim to be Spartacus, you don't.
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Winemaker
Your Townsfolk neighbours are drunk, but every other night, you are drunk until dusk, even if you are dead.
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Bad Omen
You do not know you are a Bad Omen. You think you are a Townsfolk, but you receive false information. You might register as evil, even if dead.
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Temptress
On your 1st night choose two players: they learn that they were chosen. The 1st time one of them dies by execution, the other becomes evil that night.
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Glykon
You might register as good. Until dawn, players you nominate register as the opposing alignment & if a Townsfolk, are also poisoned.
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Haruspex
Each night, choose a player: you learn their character. The 1st player you choose twice in this way, dies. [+ Spartacus]
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Augur
If a Townsfolk nominates you, they immediately become a Bad Omen.
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Cleopatra
Each night, choose two players: if they nominate tomorrow, they die that night. Each day, if a good player (Travellers don't count) does not nominate, evil wins.
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Hannibal
You think you are a good character, but you are not. Minions learn 3 bluffs. Each night*, a player might die. The 1st Hannibal to die, becomes good. [+1 Hannibal]
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Crassus
Each night*, choose a player: they die. If the 1st Crassus publicly claims to be Spartacus & dies with 5 or more players alive, an evil player becomes Crassus.
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Caesar
Each night*, choose a player: they die. The 1st time an evil player dies by execution, that night, choose an additional player: they die.
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"I Am Spartacus!"
- Each day, up to half the living players (rounded up & Travellers don’t count) may publicly claim to be Spartacus.
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Bootlegger
- This script has homebrew characters or rules.
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