Blood on the Clocktower

Libet Te

Written by huffpuffduck


Dusk
Kazali Wake the Kazali, allow them to choose Minions.
Minion Information
Lunatic If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
Demon Information
Marionette Wake the Demon. Point to the player marked IS THE MARIONETTE and show the THIS PLAYER IS token and the Marionette character token.
Lil' Monsta Wake all Minions, allow them to choose a babysitter.
Poisoner The Poisoner chooses a player.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Evil Twin Wake both twins. Allow eye contact. Show the good twin's character token to the Evil Twin & vice versa.
Pixie Show the Townsfolk character token marked MAD.
Huntsman The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Noble Point to all three players marked KNOW
Spy Show the Grimoire for as long as the Spy needs.
High Priestess Point to a player.
Dawn