Blood on the Clocktower

Nadinesyville

Written by Nadine


Dusk
Philosopher The Philosopher might choose a character. If necessary, swap their character token.
Minion Information
Lunatic If there are 7 or more players, wake the Lunatic: Show the THESE ARE YOUR MINIONS token. Point to any players. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the YOU ARE info token and the Demon token. Show the THIS PLAYER IS info token and the Lunatic token, then point to the Lunatic.
Demon Information
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Evil Twin Wake both twins. Allow eye contact. Show the good twin's character token to the Evil Twin & vice versa.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Spy Show the Grimoire for as long as the Spy needs.
Dawn