Kaboom
Written by Scuba Steve
* - Not the first night
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
|
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
|
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
|
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
|
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
|
Alchemist
You have a not-in-play Minion ability.
|
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
|
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
|
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
|
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
|
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
|
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
|
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
|
Tinker
You might die at any time.
|
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
|
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
|
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
|
Fearmonger
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
|
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
|
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
|
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
|
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
|
Al-Hadikhia
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
|
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
|
Riot
Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
|
Doomsayer
- If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
|
Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
|
Storm Catcher
- Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
|
Djinn
- Use the Djinn's special rule. All players know what it is.
|
Cannibal
-
Poppy Grower
: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
|
Riot
-
Cannibal
: Players that die by nomination register as being executed to the Cannibal.
|
Riot
-
Golem
: If the Golem nominates Riot, the Riot player does not die.
|