Blood on the Clocktower

Kaboom

Written by Scuba Steve

* - Not the first night


Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Alchemist
You have a not-in-play Minion ability.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.

Outsiders
Tinker
You might die at any time.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minions
Fearmonger
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Demons
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Al-Hadikhia
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Riot
Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]

Fabled
Doomsayer - If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
Sentinel - There might be 1 extra or 1 fewer Outsider in play.
Storm Catcher - Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Poppy Grower : If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
Riot - Cannibal : Players that die by nomination register as being executed to the Cannibal.
Riot - Golem : If the Golem nominates Riot, the Riot player does not die.