The Midnight Oasis
Written by Zets
* - Not the first night
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
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Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected
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Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
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Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Farmer
When you die at night, an alive good player becomes a Farmer.
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Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
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Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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Engineer
Once per game, at night, choose which Minions or which Demon is in play.
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Atheist
The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
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Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
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Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
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Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
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Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Al-Hadikhia
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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Spirit of Ivory
- There can't be more than 1 extra evil player.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cannibal
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Poppy Grower
: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
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Pit-Hag
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Damsel
: If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
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