RIK and Vigormorty
Written by Michael
* - Not the first night
Knight
You start knowing 2 players that are not the Demon.
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Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Investigator
You start knowing that 1 of 2 players is a particular Minion.
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Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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Oracle
Each night*, you learn how many dead players are evil.
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Shugenja
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
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High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
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Choirboy
If the Demon kills the King, you learn which player is the Demon. [+ the King]
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General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
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King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
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Snitch
Each Minion gets 3 bluffs.
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Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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Mutant
If you are "mad" about being an Outsider, you might be executed.
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Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.
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Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
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Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Riot
Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
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Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Riot
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Investigator
: Riot registers as a Minion to the Investigator.
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Riot
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King
: If a Riot player nominates and kills the King and the Choirboy is alive, the Choirboy uses their ability tonight.
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Riot
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Ravenkeeper
: If a Riot player nominates and kills the Ravenkeeper, the Ravenkeeper uses their ability tonight.
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Riot
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Snitch
: If the Snitch is in play, each Riot player gets an extra 3 bluffs.
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Kazali
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Choirboy
: The Kazali can not choose the King to become a Minion if a Choirboy is in play.
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