Blood on the Clocktower

Insanity and Intuition

Written by Sam

* - Not the first night


Townsfolk
You start knowing 2 players that are not the Demon.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each night*, you learn how many dead players are evil.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
If you die at night, you are woken to choose a player: you learn their character.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
When you die, the Storyteller gains a Minion ability.
If you are "mad" about being an Outsider, you might be executed.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Demons
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Plague Doctor - Boomdandy : If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.