Insanity and Intuition
Written by Sam
* - Not the first night
You start knowing 2 players that are not the Demon.
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You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Each night*, you learn if a Minion nominated today.
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Each night*, you learn how many dead players are evil.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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If you die at night, you are woken to choose a player: you learn their character.
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If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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Minions & Demons do not know each other. If you die, they learn who each other are that night.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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When you die, the Storyteller gains a Minion ability.
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If you are "mad" about being an Outsider, you might be executed.
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1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Each night, choose a player: they are poisoned tonight and tomorrow day.
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Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
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Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Plague Doctor
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Boomdandy
: If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
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