Blood on the Clocktower

Devout Theists

Written by Emerald

* - Not the first night


Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing how many pairs of evil players there are.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Each night*, you learn if a Demon voted today.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
When you die at night, an alive good player becomes a Farmer.
The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Each Minion gets 3 bluffs.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Juggler : If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Widow - Magician : When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
Marionette - Snitch : The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
Kazali - Marionette : If the Kazali chooses to create a Marionette, they must choose one of their neighbors.