Contempt
Written by Milk
* - Not the first night
You start knowing 1 good player.
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You start knowing 3 players, 1 and only 1 of which is evil.
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You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
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Each night*, you learn how many dead players are evil.
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Once per game, during the day, publicly choose a player: if they are the Demon, they die.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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You are safe from the Demon.
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You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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If you die at night, you are woken to choose a player: you learn their character.
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Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
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When you die, 1 player is drunk from now on.
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When you die, the Storyteller gains a Minion ability.
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If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
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Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cannibal
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Juggler
: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
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Cannibal
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Butler
: If the Cannibal gains the Butler ability, the Cannibal learns this.
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Plague Doctor
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Marionette
: If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
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Plague Doctor
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Scarlet Woman
: If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
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Marionette
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Balloonist
: If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
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