Blood on the Clocktower

Anonymous Dishonesty

Written by Emerald, Fran, Kohav, & Theo

* - Not the first night


Townsfolk
You start knowing that 1 of 2 players is a particular Minion.
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night*, you learn if a Demon voted today.
Each night*, you learn which character died by execution today.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
When you die at night, an alive good player becomes a Farmer.
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

Outsiders
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
When you die, 1 player is drunk from now on.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.