Yes, Your Immenence
Written by Mevolas Rubenido
* - Not the first night
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Alchemist
You have a not-in-play Minion ability.
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Engineer
Once per game, at night, choose which Minions or which Demon is in play.
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Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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Mutant
If you are "mad" about being an Outsider, you might be executed.
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Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
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Vizier
All players know you are the Vizier. You can not die during the day. If good voted, you may choose to execute immediately.
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Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk or not.
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Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Vizier
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Alchemist
: If the Alchemist has the Vizier ability, they may only choose to execute immediately if three or more players voted, regardless of those players' alignment.
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